On the same note of reaching out to the player something we probably
don't think of as artists is interaction design or how it is that the
player interacts with the game how they experience it. However as a
player I think we all do.
Since the beginning of video games
we have interacted using a controller weather it be wired or wireless.
The design of these devices has changed over the years to reflect the
console, the games popular at the time and of course what looked cool at
the time.
Controllers started out VERY basic as the games
were also rather basic. Pong's controlled was basically a box with a
dial on it which yeas was rather functional but not at all glamourous. As
time passed and games evolved more buttons were need and some design
flaws were addressed. And in my opinion things got better (N64 excluded,
I mean what was going on with that?!).
One
issue facing the designers is as games get more complicated do
controllers have to too? I personally think no theres nothing more
frustrating as a gamer as too many buttons. Especially in the heat of a
game, if you are absorbed into a game and really enjoying it the last
thing you want is to lose control or have to spend ages trying to figure
out the controls. If you ask me keep it as simple as possible, practical
and easy to use.
More
recent controllers seem to have taken this a bit far though if you ask
me. The most recent permanent controlled released have been the Wii
Remote, the PlayStation Move and The Kinect each getting more
minimalistic as the last. The only problem with this to me is it almost
looses its intimacy having to dance around the room like a lunatic to
control the game maybe be fun in a group for a bit but a a single player
its seems a bit silly and pointless. It also seems to lose its chill out
factor, it makes playing a game a big deal, call me lazy but I like to
sit comfortably with a controller in my hands and really get absorbed
into a game. With these new approaches to gaming I feel like its a
massive gimmick, most families seem to buy a wii or whatever one year
thinking "oh we will play that all the time together" and come next
Christmas they will be trading it in for cash because they have no
longevity (trust me I know I worked in a game shop selling these to
people). It doesn't really matter to the manufacturer as they have made
their money but I think the whole thing is a bit pointless and puts
distance between the player and the game rather than a sense of realism.
As
pointless as I find the kinect I do find the way it works to be quite
cool, this is a still from Paranormal Activity 4 showing the was that
the Kinect senses your movement, look pretty cool in night vision.
Although
the permanent controllers have mostly stayed similar in design and
usability there have been some rather fun specially made controllers
such as these -
Donkey Kong Bongo's
Resident Evil 4 chainsaw... great to look at, pretty much impossible to use effectively.
Time
Crisis Guns, although everyone thinks it would be the best way the play
a shooting game it didn't catch on. Although they will still try and
push it.
Most
famously there is the guitar hero controller, this one was probably the
most successful specially made controller there was because it made the
game easier and more enjoyable. Both things which the player actually
wants.
In
the end I think its all down to personal preference, it's about what you
are comfortable using and what you are used to. I personally enjoy
using and xbox controller or a Game Boy. But I know people that much
prefer a keyboard and mouse because its "hardcore". Either way I think
the xbox, PC, and PlayStation probably have it nailed to today's standard
as they are the ones that have saw the test of time in one way of
another. Every time they redesign it its pretty much the same as before
just a bit smoother or lighter, is that because its reached its full
potential? Perhaps, we will have to wait and see.
Made by Steve Cable.
Some Images from this article -
http://www.bit-tech.net/gaming/2006/09/13/Top_10_unique_game_controllers/1
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